Godot Wild Jam #85 entry.

Initially we intended to make a roguelite game revolving about scoring and buying upgrades between rounds to gain passive perks but we didn't manage to implement the Shop for the game jam (will be added later).

The game puts the player into the robe of a cult leader trying to gain Influence and expand his cult by chanting words in the streets in order to attract naive people.

Gameplay wise you select an initial word and must click on small letter-persons in the right order to increase your combo and gain more points (that should be converted into 'money' once the Shop will be added post jam).

Each round the amount of points needed to complete your objective increases and so on. 

In addition to not managing to implement the Shop we didn't push narrative / visuals as far as we wanted to in order to fit with the theme, but we are still happy to have made our 1st Godot game : )

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